Showing posts with label facebook. Show all posts
Showing posts with label facebook. Show all posts

Friday, 29 June 2012

Call Of The Dead - Ensemble Cast ( Complete CoOp Achievement Guide ) Easter Egg

Call Of The Dead - Ensemble Cast ( Complete CoOp Achievement Guide ) Easter Egg Video Clips. Duration : 9.77 Mins.


Thanks For Watch This Video I Really Appreciate It Please Leave A Thumbs Up Add A Comment & Subscribe. Subscribe To our Youtube Channels Sgt StoneDog youtube.com Evil Gaming Corp youtube.com Evil o Storm youtube.com Follow Us On Facebook www.facebook.com Follow Our Blog evilgamingcorp.blogspot.com we have done it with a little help from the forums !! so id like to say thanks to everybody on there. this video has takken us hours of work so please thumbs up and subscribe thank you..... more glitches and easter eggs coming soon keep your eyes on my channel. just copy everything we do on this video and remember to pause the video if you need to. please note the fog hons & the radios need to be in that order so dont screw it up lol. Also theres a small commentary lag but if you follow the video you should be ok.... Light House Dials Tutorial Use the Dials in the light house to get this accomplish, only 1 person should be doing this while the other players distract the crawlers and George Ramero. Each Dial has a different color which should be a certain number Orange=7 Purple=6 Blue=4 Yellow=2 You need to change the dials to match the numbers above. This is how you do it: 1. Press PURPLE until PURPLE is at the correct number. 2. Press ORANGE untill BLUE is at the correct number. (ORANGE does not effect PURPLE) 3. Press YELLOW until ORANGE is at the correct number. (YELLOW does not effect BLUE or PURPLE) 4. You now have the bottom 3 numbers at the correct ratio from one another ...

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Monday, 25 June 2012

FARMVILLE Commercial!! (Facebook Parody #1)

FARMVILLE Commercial!! (Facebook Parody #1) Video Clips. Duration : 2.02 Mins.


SUBSCRIBE!!! bit.ly ********** Click to TWEET!! tinyurl.com NEW MAFIA WARS video! bit.ly Farmville Coffee Mug from the video! bit.ly Add me and join my freakin' mafia! bit.ly FARMVILLE shirts! bit.ly Black Tobuscus Shirt! - districtlines.com Other colors! - zazzle.com Merch on Sale! - bit.ly Here's the mouse I used to harvest bell peppers - bit.ly What do you think of Farmville/Facebook games? Post in the comments or leave a video response! A Farmville Commercial Parody! Thanks to everyone who's tweeted/shared this, and thanks to FarmvilleFreak.com for featuring it on their site! Buy a shirt! Iloveyou. www.districtlines.com (TOBYTWOSHIRT gives ye off when you order 2!) Here's my 2nd shirt store! (I can only have a few on D-Lines for now) - zazzle.com Send shirt designs/requests to shirts @ tobyturner.com *********** DAILY VIDS ON 2ND CHANNEL!: bit.ly TOBY LINKS!: FAN CLUB!!! bit.ly Toby Twitter! bit.ly Toby Turner: www.tobyturner.com Myspace! http TOBY FORUM! bit.ly BUSINESS CONTACT ONLY biz(@)tobyturner.com SPECIAL THANKS TO Tanya B John Recher Vince Gavin Jackie (MY MOM!) Ciara (MY NIECE!) Mic I use - bit.ly Cam I use - bit.ly Other cam I use - bit.ly My soundcard - bit.ly Video Editing software - bit.ly Audio Editing software - bit.ly FarmVille is a real-time farm simulation game developed by Zynga, available as an application on the social-networking website Facebook and as an App on the Apple iPhone. The game allows members of Facebook to manage a virtual farm by ...

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Wednesday, 13 June 2012

Review of the Samsung Code (SGH-i220) - Installing Applications (Twitter, Facebook, Youtube)

Review of the Samsung Code (SGH-i220) - Installing Applications (Twitter, Facebook, Youtube) Tube. Duration : 10.65 Mins.


THIS IS A 4 YEAR OLD VIDEO IT IS OUT OF DATE. I NEVER CHECK THIS YOUTUBE CHANNEL. I HAVE DISABLED COMMENTS. PLEASE DON'T MESSAGE ME ABOUT THESE VIDEOS. I AM LEAVING THEM HERE SINCE THEY MAYBE HELP SOME PEOPLE. BEST OF LUCK. THIS DEVICE IS NOT "HACKED". METROPCS DOES NOT "BLOCK" ANYTHING. THIS DEVICE IS WINDOWS MOBILE 6.1. YOU CAN INSTALL ANY APPLICATION FOR WINDOWS MOBILE 6.1. THAT IS WHY IT IS EXCITING. IT IS A REAL PHONE, UNLIKE ALL THE OTHER RESTRICTED ONES THEY HAVE. ENJOY! --- Review of the Samsung Code SGH-i220. Windows Mobile 6.1 Phone for MetroPCS. How to Install and Remove Applications. Youtube, Facebook, Twitter. Want to play Nintendo on your Code? Click here! www.youtube.com Check Out www.frenchmoustache.com

Keywords: samsung, metropcs, hacks, hacking, samsung i220, sgh-i220, samsung code, review, metro pcs, installing applications, windows mobile, windows mobile 6.1, youtube, facebook, face book, skype, twitter, unlimited, video messaging, camera, phone

Friday, 8 June 2012

Unicode Primer For The Uninitiated - Internationalization Article

Among our friends and clients at Lingoport, we regularly see ranges of confusion, to complete lack of awareness of what Unicode is. So for the less- or under-informed, perhaps this article will help. The advent of Unicode is a key underpinning for global software applications and websites so that they can support worldwide language scripts. So it's a very important standard to be aware of, whether you're in localization, an engineer or a business manager.

Unicode Growth

Software Windows 7

Firstly, Unicode is a character set standard used for displaying and processing language data in computer applications. The Unicode character set is the entire world's set of characters, including letters, numbers, currencies, symbols and the like, supporting a number of character encodings to make that all happen. Before your eyes glaze over, let me explain what character encoding means. You have to remember that for a computer, all information is represented in zeros and ones (i.e. binary values). So if you think of the letter A in the ASCII standard of zeros and ones it would look like this: 1000001. That is, a 1 then five zeros and a 1 to make a total of 7 bits. This binary representation for A is called A's code point, and this mapping of zeros and ones to characters is called the character encoding. In the early days of computing, unless you did something very special, ASCII (7 bits per character) was how your data got managed. The problem is that ASCII doesn't leave you enough zeros and ones to represent extended characters, like accents and characters specific to non-English alphabets, such as you find in European languages. You certainly can't support the complex characters that make up Chinese, Korean and Japanese languages. These languages require 8-bit (single-byte) or 16-bit (double-byte) character encodings. One important note on all of these single- and double-byte encodings is that they are a superset of 7-bit ASCII encoding, which means that English code points will always be the same regardless the encoding.

Unicode Primer For The Uninitiated - Internationalization Article

The Bad Old Days

In the early computing days, specific character single- and double-byte encodings were developed to support various languages. That was very bad, as it meant that software developers needed to build a version of their application for every language they wanted to support that used a different encoding. You'd have the Japanese version, the Western European language version, the English-only version and so on. You'd end up with a hoard of individual software code bases, each needing their own testing, updating and ongoing maintenance and support, which is very expensive, and pretty near impossible for businesses to realistically support without serious digressions among the various language versions over time. You don't see this problem very often for newly developed applications, but there are plenty of holdovers. We see it typically when a new client has turned over their source code to a particular country partner or marketing agent which was responsible for adapting the code to multiple languages. The worst case I saw was in 2004 when a particular client, who I will leave unmentioned, had a legacy product with 18 separate language versions and had no real idea any longer the level of functionality that varied from language to language. That's no way to grow a corporate empire!

ISO Latin

A single-byte character set that we often see in applications is ISO Latin 1, which is represented in various encoding standards such as ISO-8859-1 for UNIX, Windows-1252 for Windows and MacRoman on guess what platform. This character set supports characters used in Western European languages such as French, Spanish, German, and U.K. English. Since each character requires only a single byte, this character set provides support for multiple languages, while avoiding the work required to support either Unicode or a double-byte encoding. Trouble is that still leaves out much of the world. For example, to support Eastern European languages you need to use a different character set, often referred to as Latin 2, which provides the characters that are uniquely needed for these languages. There are also separate character sets for Baltic languages, Turkish, Arabic, Hebrew, and on and on. When having to internationalize software for the first time, sometimes companies will start with just supporting ISO Latin 1 if it meets their immediate marketing requirements and deal with the more extensive work of supporting other languages later. The reason is that it's likely these software applications will need major reworking of the encoding support in their database and functions, methods and classes within their source code to go beyond ISO Latin support, which means more time and more money - often cascading into later releases and foregone revenues. However, if the software company has truly global ambitions, they will need to take that plunge and provide Unicode support. I'll argue that if companies are supporting global customers, and even not doing a bit of translation/localization for the interface, they still need to support Unicode so they can provide processing of their customer's global data.

Unicode

We come back to Unicode, which as we mentioned above, is a character set created to enable support of any written language worldwide. Now you might find a language or two lacking Unicode support for its script but that is becoming extremely isolated. For instance, currently Javanese, Loma, and Tai Viet are among scripts not yet supported. Arcane until you need them I suppose. I remember a few years ago when we were developing a multi-lingual site which needed support for Khmer and Armenian, and we were thankful that Unicode had just added their support a few months prior. If you have a marketing requirement for your software to support Japanese or Chinese, think Unicode. That's because you will need to move to a double-byte encoding at the very least, and as soon as you go through the trouble to do that, you might as well support Unicode and get the added benefit of support for all languages.

UTF-8

Once you've chosen to support Unicode, you must decide on the specific character encoding you want to use, which will be dependent on the application requirements and technologies. UTF-8 is one of the commonly used character encodings defined within the Unicode Standard, which uses a single byte for each character unless it needs more, in which case it can expand up to 4 bytes. People sometimes refer to this as a variable-width encoding since the width of the character in bytes varies depending upon the character. The advantage of this character encoding is that all English (ASCII) characters will remain as single-bytes, saving data space. This is especially desirable for web content, since the underlying HTML markup will remain in single-byte ASCII. In general, UNIX platforms are optimized for UTF-8 character encoding. Concerning databases, where large amounts of application data are integral to the application, a developer may choose a UTF-8 encoding to save space if most of the data in the database does not need translation and so can remain in English (which requires only a single byte in UTF-8 encoding). Note that some databases will not support UTF-8, specifically Microsoft's SQL Server.

UTF-16

UTF-16 is another widely adopted encoding within the Unicode standard. It assigns two bytes for each character whether you need it or not. So the letter A is 00000000 01000001 or 9 zeros, a one, followed by 5 zeros and a one. If more than 2 bytes are needed for a character, four bytes can be combined, however you must adapt your software to be capable of handling this four-byte combination. Java and .Net internally process strings (text and messages) as UTF-16.

For many applications, you can actually support multiple Unicode encodings so that for example your data is stored in your database as UTF-8 but is handled within your code as UTF-16, or vice versa. There are various reasons to do this, such as software limitations (different software components supporting different Unicode encodings), storage or performance advantages, etc.. But whether that's a good idea is one of those "it depends" kinds of questions. Implementing can be tricky and clients pay us good money to solve this.

Microsoft's SQL Server is a bit of a special case, in that it supports UCS-2, which is like UTF-16 but without the 4-byte characters (only the 16-bit characters are supported).

GB 18030

There's also a special-case character set when it comes to engineering for software intended for sale in China (PRC), which is required by the Chinese Government. This character set is GB 18030, and it is actually a superset of Unicode, supporting both simplified and traditional Chinese. Similarly to UTF-16, GB 18030 character encoding allows 4 bytes per character to support characters beyond Unicode's "basic" (16-bit) range, and in practice supporting UTF-16 (or UTF-8) is considered an acceptable approach to supporting GB 18030 (the UCS-2 encoding just mentioned is not, however).

Now all of this considered, a converse question might be, what happens when you try to make your application support complex scripts that need Unicode, and the support isn't there? Depending upon your system, you get anything from garbled and meaningless gibberish where data or messages become corrupted characters or weird square boxes, or the application crashes forcing a restart. Not good.

If your application supports Unicode, you are ready to take on the world.

Unicode Primer For The Uninitiated - Internationalization Article

Wednesday, 25 April 2012

Hướng dẫn truy cập facebook với phần mềm Ultrasurf

Hướng dẫn truy cập facebook với phần mềm Ultrasurf Tube. Duration : 5.35 Mins.


How to access blocked Facebook in Vietnam? Làm thế nào để truy cập Facebook tại Việt Nam? Hướng dẫn truy cập facebook với phần mềm Ultrasurf [ Change IP/thay đổi IP ] Software/phần mềm: Ultrasurf Http proxy: 127.0.0.1 Port: 9666 - Sau khi bạn khởi động, Internet Explorer sẽ được mở tự động, khi IE hiển thị "Ultrasurf - Privacy, Security, and freedom" hoặc trên giao diện phần mềm hiển thị "Status: Successfully connected to server" là đã kết nối thành công. Bạn đã có thể truy cập vào Facebook Skip / Ignore Tags : how to access blocked Facebook in Vietnam viet nam synthesizer computer hacks howto downloads software free freeware get windows tutorial video clip huong dan dang nhap lam the nao de truy cap vao fb face book o tai nuoc vn bi ngan chan bi cam vao bang cach su dung phan mem mien phi ultrasurf ultra surf change http proxy servers server not found ip address hack 127.0.0.1 port 9666 voviz33 "vo viz 33" "voviz 33" "vo viz33" instrumental music charts musical instruments thanh cong hieu qua don gian de hieu cach moi nhat de dang youtube google channel internet connection configure configuration to work with firefox ff error errors using yahoo opera chrome browser hoan thien cac nha mang vnpt fpt vietel sctv net sctvnet duong truyen adsl 3g wireless mang khong day test tested 2011 moi nhat 100% 100 % success successful

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